Simplify¶
Pregled
- Meni:
Common Settings
- Max Subdivision
Maximum number of subdivision by the Subdivision Surface modifiers.
- Child Particles
Show only a subset of all child hairs and particles.
- Texture Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
Viewport¶
See Common Settings above.
- Volume Resolution
Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.
- Normals
Skip computing custom normals and face corner normals for displaying meshes in the viewport.
Render¶
See Common Settings above.
Culling¶
- Camera Cull
Automatically culls objects based on the camera frustum defined by the Margin.
- Distance Cull
Automatically culls objects based on their distance from the active camera. This is set via the Distance property.
Grease Pencil¶
- Playback Only
Activates the simplification process only during animation playback.
- Fill
Shows the fill component in Grease Pencil materials.
- Modifiers
Shows Grease Pencil modifiers.
- Shader Effects
Shows Grease Pencil visual effects.
- Layer Tinting
Shows layers tint overrides.
- Anti-Aliasing
Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the Anti-Aliasing Threshold.