Editing¶
Context Menu¶
Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the preselected data-block(s), you will have all or part of the following options:
- Copy/Paste
Copy/pastes selected data-blocks.
- Delete
Deletes the selected data-block.
- Select, Select Hierarchy, Deselect
Add object to current selection without making it the active one.
Collections¶
Collections are a way Blender uses to organize scenes. Collections contain objects and everything else in a scene. They can include collections themselves and are fully recursive.
Дивись також
Read more about Collections.
- New
Creates a new collection.
- Duplicate Collections
Recursively duplicates the collection including all child collections, objects, and object data.
- Duplicate Linked
Duplicate entire hierarchy keeping content linked with original.
- Delete Hierarchy
Deletes the collection and removes all its child objects or collections. It is important to note that this only deletes the collection, if child objects are part of another collection they will stay in the scene collection and their data-blocks will not be deleted from the blend-file.
- Instance to Scene
Creates a new collection instance.
- Visibility
Controls the collection’s visibility in the 3D Viewport and the final render.
- Isolate
Hides all collections except the selected collection and any parent collections (if any exist).
- Show/Hide
Shows/Hides the selected collection from the View Layer.
- Show/Hide Inside
Shows/Hides all items that are a member of the selected collection, include child collections, from the View Layer.
- Enable/Disable in Viewports
Enables/disables drawing in the View Layer.
- Enable/Disable in Renders
Enables/disables visibility of the collection in renders.
- View Layer
Controls the collection’s interactions with the View Layer.
- Disable/Enable in View Layer
Disables/Enables the collection from the view layer.
- Set Color Tag
Assigns or clears a collection’s color tag for the selected collection.
ID Data¶
- Unlink
To unlink a data-block from its «owner» (e.g. a material from its mesh).
- Make Local
To create a «local» duplicate of this data-block.
- Make Single User
This feature is not yet implemented.
- Delete
Deletes the selected data-block.
- Add Library Override
Add a local override of this linked data-block.
- Add Library Override Hierarchy
Add a local override of this linked data-block, and its hierarchy of dependencies.
- Convert Proxy to Override
Converts the selected Proxy data-block to an override and its hierarchy of dependencies. See also, Converting Proxies to Library Override.
- Reset Library Override
Reset this local override to its linked values.
- Reset Library Override Hierarchy
Reset this local override to its linked values, as well as its hierarchy of dependencies. This allows you to update local overrides when the relationship between data-blocks changed in the linked library data.
- Resync Library Override Hierarchy
Rebuilds the local override from its linked reference, as well as its hierarchy of dependencies.
- Delete Library Override Hierarchy
Deletes the local override (including its hierarchy of override dependencies) and relinks its users to the linked data-blocks.
- Remap Users
Remap Users of a data-block to another one (of same type of course). This means you can e.g. replace all usages of a material or texture by another one.
- Copy/Paste
Copy/pastes selected data-blocks.
- Add Fake User, Clear Fake User
Adds a «dummy» (fake) user so that the selected data-block always gets saved even if it has no users. The fake user can be removed with Clear Fake User.
- Rename F2
Renames the selected data-block.
- Select Linked
Selects the linked data, see Вибрати Пов’язане – Select Linked for more information.
View¶
The view menu is part of the context menu and supported in all the Outliner elements.
- Show Active Period
Centers the Tree View to selected object.
- Show Hierarchy Home
To collapse all levels of the tree.
- Show/Hide One Level NumpadPlus/ NumpadMinus
Expand one level down in the tree or collapse one level using the keyboard shortcuts.