Camera View – Огляд Камери

../../../_images/editors_3dview_navigate_camera-view_example.png

Демонстрація огляду камери – Camera View.

The Camera view shows the current scene as seen from the currently active camera’s view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

Дивись також

Camera Settings for details how camera settings are used for display & rendering.

Підказка

The active camera can be selected while in camera view using the camera frame (assuming the object isn’t hidden).

Viewing the Active Camera – Оглядання через Активну Камеру

Reference – Довідка

Mode – Режим

All modes – Усі режими

Menu – Меню

View ‣ Cameras ‣ Active Camera

Shortcut – Шоткат

Numpad0

This switches the view to the active camera. The triangle above the camera will become shaded when active.

Setting the Active Camera – Установлення Активної Камери

Reference – Довідка

Mode – Режим

Object Mode – Режим Об’єкта

Menu – Меню

View ‣ Cameras ‣ Set Active Object as Camera – «Огляд > Камери > Задати Активний Об’єкт як Камеру»

Shortcut – Шоткат

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

Активна камера (зліва) показується із суцільно забарвленим трикутником над нею.

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties.

Примітка

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

Animated Camera Switching – Анімоване Перемикання Камери

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

Frame Camera Bounds – Межі Камери у Кадр

Reference – Довідка

Mode – Режим

All Modes – Усі Режими

Menu – Меню

View ‣ Cameras ‣ Frame Camera Bounds – «Огляд > Камери > Межі Камери у Кадр»

Shortcut – Шоткат

Home

Центрує огляд камери всередині екрана оглядвікна 3D Viewport та змінює розмір цього огляду, щоб він припасувався в межах області оглядвікна.

Camera Navigation – Навігація Камери

There are several different ways to navigate and position the camera in your scene, some of them are explained below.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Підказка

The active «camera» might be any kind of object. So these actions can be used, for example, to position and aim a light.

Move Active Camera to View

Reference – Довідка

Mode – Режим

Object Mode – Режим Об’єкта

Shortcut – Шоткат

Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Camera View Positioning

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D Viewport as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

Дивись також

Fly/Walk Navigation – навігація ходьбою/польотом для навігації першої особи, що переміщає активну камеру також.

Roll, Pan, Dolly, and Track – Прокручення, Панорамування, Возіння та Відстеження

To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

Roll – Прокручення

Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera «roll».

Vertical Pan or Pitch – Вертикальне Панорамування або Тангаж

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis – this works with any axis; see the Axis Locking page).

Horizontal Pan or Yaw – Горизонтальне Панорамування або Риск

This corresponds to a rotation around the camera’s local Y axis. Press R, and then Y twice.

Dolly – Возіння

Для возіння, наїзду-від’їзду камери – dolly натисніть G, а потім рухайте з натисненою MMB (або двічі Z і просто рухайте мишею).

Sideways Tracking – Відстежування Убік

Press G and move the mouse (you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking).