Вузол «Атрибут» – Attribute Node
Вузол Attribute дозволяє вам отримувати атрибути, прикріплені до об’єкта чи сіті.
Inputs – Уводи
Цей вузол не має уводів.
Properties – Властивості
- Name – Ім’я
Name of the attribute.
- Type – Тип
Specifies the type of the attribute.
- Geometry – Геометрія
The attribute is associated with the geometry of the object, and its value varies from vertex to vertex, or within the volume of the object.
Most geometry attributes are directly accessible through the various input nodes, except for these:
- Піна Океану – Ocean Foam
Gives a scalar defining where foam might appear when using an Ocean Modifier. This depends on the name you give this property.
Дивись також
Про повний список варіантів дивіться тут – This Thread на Blender Stack Exchange.
- Object – Об’єкт
The attribute name specifies a custom property name, or an RNA path to a built-in property (like the single property driver variables).
The values of attributes of this type are defined once per object. The name or path is looked up first in the object data-block, followed by the mesh data-block if not found. Custom properties have priority over built-in ones.
The property value must be an integer, float, or a vector of 1 to 4 floats; properties of other types are ignored. If a suitable property is not found, all sockets of the node, including Alpha, output 0.
Порада
The
color
attribute will output the value of the Color field in the Viewport Display panel of the object, unless overridden by a custom property.- Instancer
Similar to Object, but the attribute is looked up in the instancer particle system settings, followed by the instancer object. If the current object is not instanced, or the property is not found, it falls back to the Object mode.
Outputs – Виводи
- Color – Колір
Колір RGB, інтерпольований з атрибута.
- Vector – Вектор
Вектор XYZ, інтерпольований з атрибута.
- Factor – Фактор
Скалярне значення, інтерпольоване з атрибута.
- Alpha – Альфа
Alpha channel of the attribute, when available. If the attribute has no alpha channel, generally defaults to 1.
Примітка
Currently, attributes are not supported in shaders used for the World or Light Objects.