Tóc -- Hair¶
Tham Chiếu -- Reference
- Bảng -- Panel
These are global settings that apply to all instances of hair systems. The resolution of the strands is controlled by the step values in particle settings. Each hair system uses the material identified in the particle settings.
- Dùng Tóc -- Use Hair
Enables rendering of hair particle systems.
- Hình Dạng -- Shape
- Dày -- Thick
Cylindrical segments between two points.
- Loại bỏ các mặt trái -- Cull back-faces
Excludes strands emitted from the mesh backfacing the camera.
- Băng Thắt Nơ -- Ribbons
These are flat planes following the strand direction facing the camera.
- Hình Cơ Bản -- Primitive
- Tam Giác -- Triangles
Uses a triangle mesh.
- Độ Phân Giải -- Resolution
Number of times to subdivide the hair. Higher values gives better quality results at the cost of increased memory usage.
- Phân Đoạn Đường Thẳng -- Line Segments
Uses a straight curve primitive.
- Phân Đoạn Đường Cong -- Curve Segments
Uses a smooth Cardinal curve primitive. These interpolate a path through the curve keys. However, it renders slower than line segments.
- -- Curve Subdivisions
The interpolated path is subdivided to give points to connect. The parameter subdivisions sets the number of divisions used.