Tóc -- Hair

Tham Chiếu -- Reference

Bảng -- Panel

Render ‣ Hair

These are global settings that apply to all instances of hair systems. The resolution of the strands is controlled by the step values in particle settings. Each hair system uses the material identified in the particle settings.

Dùng Tóc -- Use Hair

Enables rendering of hair particle systems.

Hình Dạng -- Shape
Dày -- Thick

Cylindrical segments between two points.

Loại bỏ các mặt trái -- Cull back-faces

Excludes strands emitted from the mesh backfacing the camera.

Băng Thắt Nơ -- Ribbons

These are flat planes following the strand direction facing the camera.

Hình Cơ Bản -- Primitive
Tam Giác -- Triangles

Uses a triangle mesh.

Độ Phân Giải -- Resolution

Number of times to subdivide the hair. Higher values gives better quality results at the cost of increased memory usage.

Phân Đoạn Đường Thẳng -- Line Segments

Uses a straight curve primitive.

Phân Đoạn Đường Cong -- Curve Segments

Uses a smooth Cardinal curve primitive. These interpolate a path through the curve keys. However, it renders slower than line segments.

-- Curve Subdivisions

The interpolated path is subdivided to give points to connect. The parameter subdivisions sets the number of divisions used.