Pose Library¶
Reference
- Mode
Pose Mode
- Menu
The pose library is a way to store pose positions so the same position can be used again later in the animation or to store different rest poses. Pose libraries are saved to Actions. They are not generally used as actions, but can be converted to and from.
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Browse Poses¶
Reference
- Mode
Edit Mode
- Menu
- Hotkey
Alt-L
Interactively browse poses in the 3D Viewport. After running the operator, cycle through poses using the Left and Right arrow keys. The name of the pose being previewed is displayed in the header region. After the desired pose is selected using Return or LMB to make it the active pose; to cancel browsing, use Esc or RMB.
- Pose
Index of the pose to apply (-2 for no change, -1 to use the active pose).
Add Pose¶
Reference
- Mode
Edit Mode
- Menu
- Hotkey
Shift-L
If a pose is added, a pose marker is created. The Whole Character keying set is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the Whole Character keying set are always ignored, regardless of their selection state.
- Add New
Adds a new pose to the active pose library with the current pose of the armature.
- Add New (Current Frame).
Will add a pose to the pose library based on the current frame selected in the Timeline. In contrast to Add New and Replace Existing which automatically allocate a pose to an action frame.
- Replace Existing
Replace an existing pose in the active pose library with the current pose of the armature.
Rename Pose¶
Reference
- Mode
Edit Mode
- Menu
- Hotkey
Shift-Ctrl-L
Changes the name of the specified pose from the active pose library.
- New Pose Name
The new name for the pose.
- Pose
The pose action to rename.
Remove Pose¶
Reference
- Mode
Edit Mode
- Menu
- Hotkey
Shift-Alt-L
Deletes the specified pose from the active pose library.