Hình Cơ Bản -- Primitives¶
Tham Chiếu -- Reference
- Chế Độ -- Mode
Chế Độ Vật Thể và Chế Độ Biên Soạn -- Object Mode and Edit Mode
- Trình Đơn -- Menu
- Phím Tắt -- Hotkey
Shift-A
A common object type used in a 3D scene is a mesh. Blender comes with a number of "primitive" mesh shapes that you can start modeling from. You can also add primitives in Edit Mode at the 3D cursor.
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Planar Primitives
You can make a planar mesh three-dimensional by moving one or more of the vertices out of its plane (applies to Plane, Circle and Grid). A simple circle is often used as a starting point to create even the most complex of meshes.
Tùy Chọn Chung -- Common Options¶
These options can be specified in the Adjust Last Operation panel, which appears when the object is created. Options included in more than one primitive are:
- Sinh Tạo các UV -- Generate UVs
Generates a default UV unwrapping of new geometry. This will be defined in the first UV layer (which will get added if needed).
- Radius/Size, Align to View, Location, Rotation
Xin xem thêm về Các Tùy Chọn Chung -- Common Object Options.
Mặt Phẳng -- Plane¶
The standard plane is a single quad face, which is composed of four vertices, four edges, and one face. It is like a piece of paper lying on a table; it is not a three-dimensional object because it is flat and has no thickness. Objects that can be created with planes include floors, tabletops, or mirrors.
Lập Thể -- Cube¶
A standard cube contains eight vertices, twelve edges, and six faces, and is a three-dimensional object. Objects that can be created out of cubes include dice, boxes, or crates.
Hình Tròn -- Circle¶
- Điểm Đỉnh -- Vertices
The number of vertices that define the circle or polygon.
- Thể Loại Phủ Kín -- Fill Type
Set how the circle will be filled.
- Hình Rẻ Quạt -- Triangle Fan
Fill with triangular faces which share a vertex in the middle.
- Đa Giác -- N-gon
Fill with a single N-gon.
- Không -- Nothing
Do not fill. Creates only the outer ring of vertices.
Hình Cầu UV -- UV Sphere¶
A standard UV sphere is made out of quad faces and a triangle fan at the top and bottom. It can be used for texturing.
- Phân Đoạn -- Segments
Number of vertical segments. Like the Earth's meridians, going pole to pole.
- Vành Nhẫn -- Rings
Number of horizontal segments. These are like the Earth's parallels.
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Rings are face loops and not edge loops, which would be one less.
Nhị Thập Diện Cầu -- Icosphere¶
An icosphere is a polyhedral sphere made up of triangles. Icospheres are normally used to achieve a more isotropical layout of vertices than a UV sphere, in other words, they are uniform in every direction.
- Lượng Phân Hóa -- Subdivisions
How many recursions are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four triangles.
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Subdividing an icosphere raises the vertex count very quickly even with few iterations (10 times creates 5,242,880 triangles), Adding such a dense mesh is a sure way to cause the program to crash.
Hình Trụ -- Cylinder¶
Objects that can be created out of cylinders include handles or rods.
- Điểm Đỉnh -- Vertices
The number of vertical edges between the circles used to define the cylinder or prism.
- Chiều/Độ Sâu -- Depth
Sets the starting height of the cylinder.
- Loại Hình Học Phủ Đầu -- Cap Fill Type
Similar to circle (see above). When set to none, the created object will be a tube. Objects that can be created out of tubes include pipes or drinking glasses (the basic difference between a cylinder and a tube is that the former has closed ends).
Hình Nón -- Cone¶
Objects that can be created out of cones include spikes or pointed hats.
- Điểm Đỉnh -- Vertices
The number of vertical edges between the circles or tip, used to define the cone or pyramid.
- Bán Kính 1 -- Radius 1
Sets the radius of the circular base of the cone.
- Bán Kính 2 -- Radius 2
Sets the radius of the tip of the cone. Which will create a frustum (a pyramid or cone with the top cut off). A value of 0 will produce a standard cone shape.
- Chiều/Độ Sâu -- Depth
Sets the starting height of the cone.
- Loại Hình Học Phủ Đáy -- Base Fill Type
Similar to circle (see above).
Hình Xuyến -- Torus¶
A doughnut-shaped primitive created by rotating a circle around an axis. The overall dimensions can be defined by two methods.
- Sắp Đặt Sẵn của Toán Tử -- Operator Presets
Torus preset settings for reuse. These presets are stored as scripts in the proper presets directory.
- Số Phân Đoạn của Vòng -- Major Segments
Number of segments for the main ring of the torus. If you think of a torus as a "spin" operation around an axis, this is how many steps are in the spin.
- Minor Segments
Number of segments for the minor ring of the torus. This is the number of vertices of each circular segment.
- Dimensions Mode
Change the way the torus is defined.
Major/Minor, Exterior/Interior
- Bán Kính Vòng -- Major Radius
Radius from the origin to the center of the cross sections.
- Bán Kính Mặt Cắt -- Minor Radius
Radius of the torus' cross section.
- Bán Kính Ngoại -- Exterior Radius
If viewed along the major axis, this is the radius from the center to the outer edge.
- Bán Kính Nội -- Interior Radius
If viewed along the major axis, this is the radius of the hole in the center.
Đồ Thị -- Grid¶
A regular quadratic grid which is a subdivided plane. Example objects that can be created out of grids include landscapes and organic surfaces.
- Lượng Phân Hóa X -- X Subdivisions
The number of spans in the X axis.
- Lượng Phân Hóa Y -- Y Subdivisions
The number of spans in the Y axis.
Đầu Khỉ -- Monkey¶
This adds a stylized monkey head to use as a test mesh, use Subdivision Surface for a refined shape.
This is intended as a test mesh, similar to:
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History
This is a gift from old NaN to the community and is seen as a programmer's joke or "Easter Egg". It creates a monkey's head once you press the Monkey button. The Monkey's name is "Suzanne" and is Blender's mascot.
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Trình Bổ Sung -- Add-ons
In addition to the basic geometric primitives, Blender has a number of script generated meshes to offer as pre-installed add-ons. These are available when enabled in the Preferences (select the Category Add Mesh, then check any desired items).