Làm Nhòe Chuyển Động -- Motion Blur

Tham Chiếu -- Reference

Bảng -- Panel

Kết Xuất (Render) ‣ Làm Nhòe Chuyển Động (Motion Blur)

Blender's animations are by default rendered as a sequence of perfectly still images. While great for stop-motion and time-lapses, this is unrealistic, since fast-moving objects do appear to be blurred in the direction of motion, both in a movie frame and in a photograph from a real-world camera.

../../../_images/render_cycles_render-settings_motion-blur_example-cubes.jpg

Motion blur example. (blend-file)

Vị Trí -- Position

Controls at what point the shutter opens in relation to the current frame.

Bắt Đầu tại Khung Hình -- Start on Frame

Shutter is starting to open at the current frame.

Tập Trung vào Khung Hình -- Center on Frame

Shutter is fully opened at the current frame.

Kết Thúc tại Khung Hình -- End on Frame

Shutter is fully closed at the current frame.

Shutter

Time (in frames) between when the shutter starts to open and fully closed. For example, shutter time 1.0 blurs over the length of 1 frame.

Rolling Shutter

Creates a Rolling Shutter effect.

Không Có -- None

No rolling shutter effect.

Trên xuống Dưới -- Top-Bottom

Renders rolling shutter from the top of the image to the bottom.

Khoảng Thời Gian của Màn Trập Lăn -- Rolling Shutter Duration

Controls balance between pure rolling shutter effect (if the value is zero) and pure motion blur effect (if the value is one).

Ghi chú

If there are particles or other physics system in a scene, be sure to bake them before rendering, otherwise you might not get correct or consistent motion blur.

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Each object has its own settings to control motion blur. These options can be found in the Object tab of the Properties. See object setting for more information.

Đường Cong của Màn Trập -- Shutter Curve

Curve defining how the shutter opens and closes. The X axis is time, Y values of 0 mean fully closed shutter, Y values of 1 mean fully opened shutter. The default mapping is set to when shutter opens and closes instantly.

Limitations