Supported Nodes

Most nodes are taken from Cycles. However some features are missing and may (or may not) be implemented in Eevee in the future.

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Shader Nodes.

Eevee only Nodes

These nodes are only available if Eevee is the active render engine. These nodes will not work in Cycles.

Shader to RGB

Eevee supports the conversion of BSDF outputs into color inputs to make any kind of custom shading. This is supported using the Shader to RGB node.

Specular BSDF

This node implements the specular workflow found in other render engines.

Other Nodes Support

If something is not listed here, it is supported.

Shader Nodes

In the general case, shader nodes should behave more or less like in Cycles. So be sure to check out the Cycles section of this manual for that.

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Materials.

Although most BSDFs are supported, many of them are approximations and are not feature complete.

BSDF Khuếch Tán -- Diffuse BSDF

Roughness is not supported. Only Lambertian diffusion is supported.

Phát Xạ -- Emission

Treated as indirect lighting and will only show up in SSRs and Probes.

Glass / Refraction BSDF

Does not refract lights. Does not support Beckmann distribution. See Refraction limitations.

BSDF Bóng Bẩy -- Glossy BSDF

Does not support Beckmann and Ashikhmin-Shirley distributions.

Tán Xạ Dưới Bề Mặt -- Subsurface Scattering

Random Walk sampling is not supported. Per color channel Radius is specified by the default socket value. Any link plugged into this socket gets ignored. Texture Blur is not accurate for any value other than 0.0 and 1.0.

BSDF Trong Suốt -- Transparent BSDF

Transparency will only have an effect if the Material blend mode is not Opaque. Colored and additive transparency are only compatible with "Alpha Blend" mode.

BSDF Trong Mờ -- Translucent BSDF

Does not diffuse the light inside the object. It only lights the object with reversed normals.

BSDF Nguyên Tắc -- Principled BSDF

Cumulative limitations from Diffuse BSDF, Glossy BSDF, Refraction BSDF and Subsurface Scattering. Anisotropy is not supported. Transmission Roughness is not supported. The Sheen layer is a crude approximation.

Hấp Thụ Thể Tích -- Volume Absorption

See Volume Limitation.

Tán Xạ Thể Tích -- Volume Scatter

The anisotropy parameter will be mixed and averaged for all overlapping volumetric objects, which is not physically correct and differs from Cycles. Also see Volume Limitation.

Thể Tích Nguyên Tắc -- Principled Volume

Same as Volume Scatter. See Volume Limitation.

Giữ Chỗ Trống -- Holdout

Partially supported, using Blend Modes other than Alpha may give incorrect results.

BSDF Dị Hướng -- Anisotropic BSDF

Not supported.

BSDF Hoạt Họa -- Toon BSDF

Not supported.

BSDF Tóc -- Hair BSDF

Not supported.

BSDF Vải Nhung -- Velvet BSDF

Not supported.

Principled Hair BSDF

Not supported.

Nút Đầu Vào -- Input Nodes

Tính Hấp Thụ Quang Xạ Môi Trường -- Ambient Occlusion

All parameters will have no effects except Normal and Color. This is because the AO is computed before evaluating this node and it uses the scene settings for that.

Dữ Liệu Máy Quay Phim -- Camera Data

Everything is compatible.

Hình Dạng -- Geometry

Pointiness is not supported.

Random per Island

Random per Island is not supported.

Thuộc Tính -- Attribute

Defaults to active UV layer. Only "density", "color", "flame" and "temperature" built-in attributes are supported. UVs and Vertex Color layers are supported.

Bo Tròn -- Bevel

Not supported.

Fresnen -- Fresnel

Everything is compatible.

Thông Tin về Tóc -- Hair Info

The Random output uses a different RNG algorithm. Range and statistical distribution of the values should be the same but the values will be different.

Trọng Lượng Tầng -- Layer Weight

Everything is compatible.

Đường Đi của Ánh Sáng -- Light Path

Eevee has no real concept of rays. But in order to ease the workflow between Cycles and Eevee some of the outputs are supported in particular cases. This node makes it possible to tweak indirect lighting in the shader.

Only a subset of the outputs is supported and the ray depth has not exactly the same meaning:

  • Is Camera: Supported.

  • Is Shadow: Supported.

  • Is Diffuse: Supported.

  • Is Glossy: Supported.

  • Is Singular: Not supported. Same as Is Glossy.

  • Is Reflection: Not supported. Same as Is Glossy.

  • Is Transmission: Not supported. Same as Is Glossy.

  • Ray Length: Not supported. Defaults to 1.0.

  • Ray Depth: Indicates the current bounce when baking the light cache.

  • Diffuse Depth: Same as Ray Depth but only when baking diffuse light.

  • Glossy Depth: Same as Ray Depth but only when baking specular light.

  • Transparent Depth: Not supported. Defaults to 0.

  • Transmission Depth: Not supported. Same as Glossy Depth.

Ghi chú

Is Glossy does not work with Screen Space Reflections/Refractions but does work with reflection planes (whether used with SSR or not).

Thông Tin Vật Thể -- Object Info

Everything is compatible.

Thông Tin về Hạt -- Particle Info

Not supported.

Tiếp Tuyến -- Tangent

Everything is compatible.

Tọa Độ Chất Liệu -- Texture Coordinate

From Instancer is not supported.

Ánh Xạ UV -- UV Map

From Instancer is not supported.

Khung Dây -- Wireframe

Pixel size option does not give exactly the same output as Cycles. The width can be a bit different.

Other Nodes

Suy Giảm của Ánh Sáng -- Light Falloff

Not supported.

Độ Gồ Ghề -- Bump

Imprecision due to less precise derivatives.

Displacement/Vector Displacement

Not supported.

IES Texture

Not supported.

Chất Liệu Hình Ảnh -- Image Texture

Smart Interpolation always uses Cubic interpolation. Artifact present using Tube or Sphere projection with linear interpolation. This is due to hardware mip-mapping and Anisotropic filtering. This kind of artifact will be also visible if the texture coordinates provided are not continuous. Using Box projection with Extend type set to Clip or Extend is not supported. Instead, it will always use Repeat.

Đầu Ra Nguyên Liệu -- Material Output

Displacement output behavior is broken compared to Cycles.

Bước Sóng -- Wavelength

Not supported.

Point Density

Not supported.