Layer Weight Node¶
The Layer Weight node outputs a weight typically used for layering shaders with the Mix Shader node.
Đầu Vào -- Inputs¶
- Hòa Trộn -- Blend
Bias the output towards all 0 or all 1. Useful for uneven mixing of shaders.
- Pháp Tuyến -- Normal
Input meant for plugging in bump or normal maps which will affect the output.
Tính Chất -- Properties¶
Nút này không có tính chất nào cả.
Đầu Ra -- Outputs¶
- Fresnen -- Fresnel
Dielectric Fresnel weight, useful for example for layering diffuse and glossy shaders to create a plastic material. This is like the Fresnel node, except that the input of this node is in the often more convenient 0.0 to 1.0 range.
- Đối Mặt -- Facing
Weight that blends from the first to the second shader as the surface goes from facing the viewer to viewing it at a grazing angle.