Layer Weight Node

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Layer Weight Node.

The Layer Weight node outputs a weight typically used for layering shaders with the Mix Shader node.

Đầu Vào -- Inputs

Hòa Trộn -- Blend

Bias the output towards all 0 or all 1. Useful for uneven mixing of shaders.

Pháp Tuyến -- Normal

Input meant for plugging in bump or normal maps which will affect the output.

Tính Chất -- Properties

Nút này không có tính chất nào cả.

Đầu Ra -- Outputs

Fresnen -- Fresnel

Dielectric Fresnel weight, useful for example for layering diffuse and glossy shaders to create a plastic material. This is like the Fresnel node, except that the input of this node is in the often more convenient 0.0 to 1.0 range.

Đối Mặt -- Facing

Weight that blends from the first to the second shader as the surface goes from facing the viewer to viewing it at a grazing angle.