Nút Khung Dây -- Wireframe Node

../../../_images/render_shader-nodes_input_wireframe_node.png

Wireframe Node.

The Wireframe node is used to retrieve the edges of an object as it appears to Cycles. As meshes are triangulated before being processed by Cycles, topology will always appear triangulated when viewed with the Wireframe node.

Đầu Vào -- Inputs

Nút này không có đầu vào.

Tính Chất -- Properties

Kích Thước Điểm Ảnh -- Pixel Size

When enabled, the size of edge lines is set in screen space.

Kích Thước -- Size

Thickness of the edge lines.

Đầu Ra -- Outputs

Hệ Số -- Factor

Black-and-white mask showing white lines representing edges according to the object's Topology.

Ví Dụ -- Examples

../../../_images/render_shader-nodes_input_wireframe_example.jpg

Using the Wireframe node to showcase the topology of a mesh.