Material Node

../../../_images/render_shader-nodes_output_material_node.png

Material Node.

The Material Output node is used to output surface material information to a surface object.

Đầu Vào -- Inputs

Bề Mặt -- Surface

Shading for the surface of the object.

Thể Tích -- Volume

Shading for the volume inside the object.

Dịch Hình -- Displacement

Used to create bump mapping or actual subdivided displacement.

Tính Chất -- Properties

Target

Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.

Đầu Ra -- Outputs

Nút này không có đầu ra.