World Node¶
The World Output node is used to output light a color information to the scene's World.
Đầu Vào -- Inputs¶
- Bề Mặt -- Surface
The appearance of the environment, usually preceded by a Background shader.
- Thể Tích -- Volume
Used to add volumetric effects to the world. See the shaders Volume Absorption and Volume Scatter for more information.
Ghi chú
It is not possible to have an HDR and volumetric due to the fact that HDR's are assumed to be an infinite distance from the camera.
Tính Chất -- Properties¶
- Target
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
Đầu Ra -- Outputs¶
Nút này không có đầu ra.