Bố Trí Ánh Sáng (Lighting)¶
The Workbench engine does not use the lights of the scene. The lighting conditions that will be used can be set in the Lighting panel.
Tham Chiếu (Reference)
- Panel (Bảng)
- Phẳng Bẹt (Flat)
Do not calculate any lighting. The base color of the scene will be rendered.
- Studio
Use studio lights to light the objects. The studio lights can be configured in the preferences. Studio lights can follow the camera or be fixed. When fixed the angle of the lights can be adjusted.
- Bố Trí Ánh Sáng của Không Gian Thế Giới (World Space Lighting)
Uses world space lighting so lights do not follow the view camera.
- Xoay Chiều (Rotation)
The rotation of the studio lights on the Z axis.
- MatCap
Use a material capture to light the objects in the scene.
Custom MatCaps can be loaded in the preferences.
MatCaps can be flipped horizontally by clicking the Flip MatCap button.