Hình Mẫu Sửa Sai
From the Author(s):
I merged and converted two old scripts, to let you make corrective shape keys. The first script was created by Tal Trachtman in 2007 and the second one I believe was done by Brecht. That one works with any combination of modifiers, but it is very slow (like three minutes for a mesh with 4,000 points). The other one works only with objects that have no more than one armature.
Kích Hoạt
Mở Blender và chuyển đến Cấu Hình, sau đó đến thẻ Trình Bổ Sung.
Click Animation then Corrective Shape Keys to enable the script.
Giao Diện
Located in the
.Sử Dụng
Select a posed character object and click on Create duplicate for editing in the shape keys panel. This will create a copy of the mesh that you can edit/sculpt.
Select your sculpted copy and then the character object. Click on the little black arrow in the shape keys panel and choose one of the options shown in the image. If your object has only Armature modifiers, choose the faster method. If other (more complex?) modifiers are involved, or you want to incorporate dual quaternion skinning (now called Preserve Volume in the UI) you will have to use the slower method.
If all went right, your character or object should have the new shape key for your pose. If not, double check that your mesh and armature object have no translation or rotation and try again.
Những Hạn Chế Từng Biết Đến
Target mesh may not have any transformation at object level, it will be set to zero.
Fast/Armature method does not work with Bone envelopes or dual quaternions, both settings will be disabled in the modifier.
Tham Chiếu
- Hạng Mục
Hoạt Họa
- Miêu Tả
Creates a corrective shape key for the current pose.
- Vị Trí
- Tập Tin
animation_corrective_shape_key.py
- Tác Giả
Ivo Grigull (loolarge), Tal Trachtman, Tokikake
- Người Bảo Trì
nội dung cần viết thêm
- Giấy Phép
GPL
- Mức Hỗ Trợ
Cộng Đồng
- Ghi Chú
Trình bổ sung này được gói cùng với Blender.