Bảng Hình Mẫu (Shape Keys Panel)

../../_images/animation_shape-keys_shape-keys-panel_basis.png

Bảng Hình Mẫu.

Tham Chiếu (Reference)

Trình Biên Soạn (Editor)

Tính Chất (Properties)

Chế Độ (Mode)

Tổng Thể

Bảng (Panel)

Object Data ‣ Shape Keys

The Shape Keys panel is used for authoring shape keys.

Sắp Đặt (Settings)

Chỉ Số Hình Mẫu Đang Hoạt Động (Active Shape Key Index)

Một góc nhìn trong Bảng Liệt Kê (List View).

Value (number)

In Relative mode: Value is the current influence of the shape key used for blending between the shape (value=1.0) and its reference key (value=0.0). The reference key is usually the Basis shape. The weight of the blend can be extrapolated above 1.0 and below 0.0.

In Absolute mode: Value is the Evaluation Time at which the shape will have maximum influence.

Tắt/Giải Hoạt [dấu kiểm] (Mute [check mark])

If unchecked, the shape key will not be taken into consideration when mixing the shape key stack into the result visible in the 3D Viewport.

Đặc Biệt (Specials)
Hình Dạng Mới Từ Pha Trộn (New Shape from Mix)

Add a new shape key with the current deformed shape of the object. This differs from the + button of the list, as that one always copies the Basis shape independently of the current mix.

Phản Chiếu Đối Xứng Hình Mẫu (Mirror Shape Key)

If your mesh is nice and symmetrical, in Object Mode, you can mirror the shape keys on the X axis. This will not work unless the mesh vertices are perfectly symmetrical. Use the Khung Lưới (Mesh) ‣ Đối Xứng Hóa (Symmetrize) tool in Edit Mode.

Phản Chiếu Đối Xứng Hình Mẫu [Cấu Trúc Liên Kết] (Mirror Shape Key [Topology])

Same as Mirror Shape Key though it detects the mirrored vertices based on the topology of the mesh. The mesh vertices do not have to be perfectly symmetrical for this action to work.

Hội Nhập thành các Hình Dạng [Chuyển Giao Kết Hợp] (Join as Shapes [Transfer Mix])

Transfer the current resulting shape from a different object.

Select the object to copy, then the object to copy into. Use this action and a new shape key will be added to the active object with the current mix of the first object.

Thuyên Chuyển Hình Mẫu (Transfer Shape Key)

Transfer the active shape key from a different object regardless of its current influence.

Select the object to copy, then the object to copy into. Use this action and a new shape key will be added to the active object with the active shape of the first object.

Tương Đối (Relative)

Set the shape keys to Relative or Absolute. See Các Hình Mẫu Tuyệt Đối hoặc Tương Đối (Relative or Absolute Shape Keys).

Khóa Hình Mẫu [biểu tượng cái đinh ghim] (Shape Key Lock [pin icon])

Show the active shape in the 3D Viewport without blending. Shape Key Lock gets automatically enabled while the object is in Edit Mode.

Chế Độ Biên Soạn Hình Mẫu [biểu tượng chế độ biên soạn] (Shape Key Edit Mode [edit mode icon])

If enabled, when entering Edit Mode the active shape key will not take maximum influence as is default. Instead, the current blend of shape keys will be visible and can be edited from that state.

Hình Mẫu Tương Đối (Relative Shape Keys)

See Các Hình Mẫu Tuyệt Đối hoặc Tương Đối (Relative or Absolute Shape Keys).

With absolute shape keys, the value shown for each shape in the list represents the current weight or influence of that shape in the current Mix.

../../_images/animation_shape-keys_shape-keys-panel_relative.png

Các tùy chọn về Hình Mẫu Tương Đối.

Xóa Hình Mẫu X (Clear Shape Keys X)

Set all influence values, or weights, to zero. Useful to quickly guarantee that the result shown in the 3D Viewport is not affected by shapes.

Value (Giá Trị)

The weight of the blend between the shape key and its reference key (usually the Basis shape).

A value of 0.0 denotes 100% influence of the reference key and 1.0 of the shape key.

Phạm Vi (Range)

Minimum and maximum range for the influence value of the active shape key. Blender can extrapolate results when the Value goes lower than 0.0 or above 1.0.

Vertex Group (Nhóm Điểm Đỉnh)

Limit the active shape key deformation to a vertex group. Useful to break down a complex shape into components by assigning temporary vertex groups to the complex shape and copying the result into new simpler shapes.

Tương Đối Với (Relative To)

Select the shape key to deform from. This is called the Reference Key for that shape.

Hình Mẫu Tuyệt Đối (Absolute Shape Keys)

See Các Hình Mẫu Tuyệt Đối hoặc Tương Đối (Relative or Absolute Shape Keys).

With absolute shape keys, the value shown for each shape in the list represents the Evaluation Time at which that shape key will be active.

../../_images/animation_shape-keys_shape-keys-panel_absolute.png

Absolute Shape Keys options.

Hoàn Lại Thời Định Hình Mẫu [biểu tượng đồng hồ] (Re-Time Shape Keys [clock icon])

Absolute shape keys are timed, by order in the list, at a constant interval. This button resets the timing for the keys. Useful if keys were removed or re-ordered.

Interpolation (Nội Suy)

Controls the interpolation between shape keys.

Tuyến Tính, Chủ Yếu, Catmull-Rom, B-Spline

../../_images/animation_shape-keys_shape-keys-panel_interpolation-types.png

Different types of interpolation.

The red line represents interpolated values between keys (black dots).

Thời Gian Đánh Giá (Evaluation Time)

Controls the shape key influence. Scrub to see the effect of the current configuration. Typically, this property is keyed for animation or rigged with a driver.