Động Lực Học của Tóc (Hair Dynamics)

Tham Chiếu (Reference)

Bảng (Panel)

Particle System ‣ Hair Dynamics

Hair particles can have dynamic properties using physics. To enable hair physics, click the checkbox beside Hair Dynamics.

Số Bước về Chất Lượng (Quality Steps)

Quality of the simulation in steps per frame (higher is better quality but slower).

Sức Mạnh của Mục Tiêu Đính Ghim (Pin Goal Strength)

Spring stiffness of the vertex target position.

Cảnh báo

If you use motion blur in your animation, you will need to bake one extra frame past the last frame which you will be rendering.

Va Đập (Collisions)

Chất Lượng (Quality)

A general setting for how fine and good a simulation you wish. Higher numbers take more time but ensure less tears and penetrations through the cloth.

Khoảng Cách (Distance)

The distance another object must get to the cloth for the simulation to repel the cloth out of the way. Smaller values might cause errors but provide some speed-up while larger will give unrealistic results if too large and can be slow. It is best to find a good in between value.

Hạn Định Xung Lực (Impulse Clamping)

Prevents explosions in tight and complicated collision situations by restricting the amount of movement after a collision.

Tập Hợp Va Đập (Collision Collection)

Only objects that are a part of this Collection can collide with the cloth. Note that these objects must also have Collision physics enabled.

Cấu Trúc (Structure)

Tham Chiếu (Reference)

Bảng (Panel)

Particle System ‣ Hair Dynamics ‣ Structure

Khối Lượng (Mass)

Value for the mass of the hair.

Độ Cứng (Stiffness)

Controls the bending stiffness of the hair strands.

Ngẫu Nhiên (Random)

Random stiffness of hair.

Giảm Chấn (Damping)

Độ hãm lại của chuyển động bẻ cong.

Âm Lượng (Volume)

Tham Chiếu (Reference)

Bảng (Panel)

Particle System ‣ Hair Dynamics ‣ Volume

Some phenomena of real-world hair can be simulated more efficiently using a volumetric model instead of the basic geometric strand model. This means constructing a regular grid such as those used in fluid simulations and interpolating hair properties between the grid cells.

Lực Cản Không Khí (Air Drag)

Controls how thick the air is around the hair causing the hair to flow slower.

Ma Sát Bên Trong (Internal Friction)

Amount of friction between individual hairs.

Cỡ Ô của Thể Tích Tử trong Khung Lưới (Voxel Grid Cell Size)

Cỡ ô của thể tích tử trong đồ thị đối với các hiệu ứng tương tác.

Tỷ Trọng Đích (Density Target)

Maximum density if the hair.

Độ Dày Đặc (Density Strength)

The influence that the Density Target has on the simulation.