Viewport Render¶
Viewport rendering uses the 3D Viewport rendering for quick preview renders.
这允许你检查你的样片(比如物体运动,内错角等)
这也可以用作预览你的动画 -- 如果你的场景要在3D视图中实时播放相对系统又太过复杂时。
You can use Viewport Render to render both images and animations.
Below is a comparison between the Viewport render and a final render using the Cycles Renderer.
Tip
Disable overlays to render the viewport without any additional overlays.
While this option is not specific to Viewport rendering, it's often useful to enable, since it removes data such as rigs and empties that can be a distraction.
设置¶
参考
编辑器: | Topbar |
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菜单: |
For the most part, Viewport Render uses the current viewport settings. Some settings are located in the render panel of the render engine that is used to render the view.
Solid mode uses the render settings of Workbench; LookDev mode uses the render settings of Eevee.
Sampling and Alpha Transparency Mode options can be set in
. Make sure the Workbench or Eevee render engine is selected to see the appropriate values.Additionally, some render settings are used too:
- 渲染尺寸
- 渲染方面
- 文件格式 & 输出 (文件路径,格式,压缩设置等)
渲染¶
Activating Viewport Render will render from the current active view. This means that if you are not in an active camera view then a virtual camera is used to match the current perspective. To get an image from the camera point of view, enter the active camera view with Numpad0.
你可以使用 Esc 来终止正常的渲染。
- 渲染一个静态图片
- To render a still image use .
- 渲染一个动画
- to render an animation use .
Tip
You can limit the viewport render to a particular region with Render Regions.