旋转

参考

模式

物体模式和编辑模式

菜单

物体/网格/曲线/曲面(Object/Mesh/Curve/Surface) ‣ 变换(Transform) ‣ 旋转(Rotate)

快捷键

R

Rotation is also known as a spin, twist, orbit, pivot, revolve, or roll and involves changing the orientation of elements (vertices, edges, faces, objects, etc.) around one or more axes or the Pivot Point.

The angle of rotation is displayed in the header of the 3D Viewport.

../../../../_images/scene-layout_object_editing_transform_basics_rotate-display-values.png

旋转数值。

See also

Using a combination of shortcuts gives you more control over your transformation. See Transform Control.

选项

角度

旋转量。

轴向

用于约束变换发生在一个或多个轴。

位置

Aligns the transformation axes to a specified orientation constraint. See Transform Orientations for more information.

衰减编辑

The extruded face will affect nearby geometry. See Proportional Editing for a full reference.

轨迹球旋转

参考

模式

物体模式和编辑模式

快捷键

R R

自由旋转模式。按 R R 启用轨迹球旋转。