Limit Rotation Constraint 限定旋转约束¶
此约束可以通过设置上下限来限制物体或者骨骼的X,Y,Z轴旋转量。
值得注意的是,尽管约束限制了其视觉和渲染旋转量,约束对象的数据块仍然允许(默认)对象或骨骼的旋转量超出最小和最大值确定的范围,其旋转量可以在 变换 面板中看到。当旋转物体,并试图超出限定边界,视觉上以及渲染时,物体仍然被限定在边界内,但在内部,其旋转量仍会变化为超出限制。如果约束被移除,约束对象将跳转到其内部指定的旋转量。
Similarly, if its owner has an internal rotation that is beyond the limit, rotating it back into the limit area will appear to do nothing until the internal rotation values are back within the limit threshold (unless you enabled the For Transform option, see below).
为某个轴向设置相等的最小值和最大值,可以锁定约束对象绕该轴向的旋转... 尽管这样是可以的,但使用 变换属性 的轴向锁定功能可能更简单。
This transform does not constrain the bone if it is manipulated by the IK solver. For constraining the rotation of a bone for IK purposes, see the "Inverse Kinematics" section of Bone properties.
选项¶
- X, Y, Z 最大值/最小值
These buttons enable the rotation limit around respectively the X, Y and Z axes of the owner, in the chosen Owner Space. The Min and Max number fields to their right control the value of their lower and upper boundaries, respectively.
Note
如果最小值大于最大值,约束的效果等同于上下限相等。
Unlike the Limit Location constraint, you cannot enable separately lower or upper limits...
- 影响变换
As pointed out before by default, even though visually constrained, the owner can still have rotations out of bounds (as shown by the Transform panel). When you enable this checkbox, this is no more possible -- the owner transform properties are also limited by the constraint. However, note that, the constraint does not directly modify the rotation values: you have to rotate one way or the other its owner, for this to take effect...
- Owner Space
这个约束允许你选择在哪个空间评估其所有者的变换属性。更多信息请参见 常见的约束属性 。
- 影响
控制约束对对象的影响百分比。有关详细信息,请参阅 通用约束属性 。