Velvet BSDF
仅限 Cycles
The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.
输入
- 颜色
物体表面的颜色,从物理学角度讲,既光线中的不同波长被反射的概率。
- 西格玛
Variance of the normal distribution, controlling the sharpness of the peak. It can be thought of as a kind of roughness.
- 法向
用于着色的法向;如果没有连接其它选项,则使用默认着色法向。
属性
该节点没有属性。
输出
- BSDF
标准着色器输出。