Velvet BSDF

Velvet BSDF node.

仅限 Cycles

The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.

输入

颜色

物体表面的颜色,从物理学角度讲,既光线中的不同波长被反射的概率。

西格玛

Variance of the normal distribution, controlling the sharpness of the peak. It can be thought of as a kind of roughness.

法向

用于着色的法向;如果没有连接其它选项,则使用默认着色法向。

属性

该节点没有属性。

输出

BSDF

标准着色器输出。

示例

../../../_images/render_shader-nodes_shader_velvet_example.jpg

The Velvet shader example.

../../../_images/render_shader-nodes_shader_velvet_behavior.svg

The Velvet shader behavior.