Package bpy :: Module types :: Class ToolSettings
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Class ToolSettings

The Tool Settings Object

References

Instance Variables [hide private]
boolean auto_normalize
Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
enum autokey_mode
Mode of automatic keyframe insertion for Objects and Bones in...
boolean automerge_editing
Automatically merge vertices moved to the same location.
boolean bone_sketching
DOC BROKEN
boolean enable_auto_key
Automatic keyframe insertion for Objects and Bones
float in [1e-05, 1] etch_adaptive_limit
Number of bones in the subdivided stroke.
boolean etch_autoname
DOC BROKEN
enum etch_convert_mode
Method used to convert stroke to bones.
float in [1e-05, 100000] etch_length_limit
Number of bones in the subdivided stroke.
string etch_number
DOC BROKEN (maximum length of 8)
boolean etch_overdraw
DOC BROKEN
boolean etch_quick
DOC BROKEN
enum etch_roll_mode
Method used to adjust the roll of bones when retargeting.
string etch_side
DOC BROKEN (maximum length of 8)
int in [1, 10000] etch_subdivision_number
Number of bones in the subdivided stroke.
Object etch_template
Template armature that will be retargeted to the stroke.
ImagePaint (readonly) image_paint
Image Paint
enum mesh_selection_mode
Mesh selection and display mode.
float in [1e-05, 1000] normal_size
Display size for normals in the 3D view.
ParticleEdit (readonly) particle_edit
Particle Edit
enum proportional_editing
Proportional editing mode.
enum proportional_editing_falloff
Falloff type for proportional editing mode.
boolean record_with_nla
Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking.
Sculpt (readonly) sculpt
Sculpt
boolean snap
Snap during transform.
boolean snap_align_rotation
Align rotation with the snapping target.
enum snap_element
Type of element to snap to.
boolean snap_peel_object
Consider objects as whole when finding volume center.
boolean snap_project
DOC_BROKEN
enum snap_target
Which part to snap onto the target.
boolean uv_local_view
Draw only faces with the currently displayed image assigned.
enum uv_selection_mode
UV selection and display mode.
boolean uv_sync_selection
Keep UV and edit mode mesh selection in sync.
float in [0, 1] vertex_group_weight
Weight to assign in vertex groups.
VertexPaint (readonly) vertex_paint
Vertex Paint
VertexPaint (readonly) weight_paint
Weight Paint
Instance Variable Details [hide private]

autokey_mode

Mode of automatic keyframe insertion for Objects and Bones in...
  • ADD_REPLACE_KEYS
  • REPLACE_KEYS
Type:
enum

etch_convert_mode

Method used to convert stroke to bones. in...
  • FIXED
  • LENGTH
  • ADAPTIVE
  • RETARGET
Type:
enum

etch_roll_mode

Method used to adjust the roll of bones when retargeting. in...
  • NONE
  • VIEW
  • JOINT
Type:
enum

mesh_selection_mode

Mesh selection and display mode. in...
  • VERTEX
  • EDGE
  • FACE
Type:
enum

proportional_editing

Proportional editing mode. in...
  • DISABLED
  • ENABLED
  • CONNECTED
Type:
enum

proportional_editing_falloff

Falloff type for proportional editing mode. in...
  • SMOOTH
  • SPHERE
  • ROOT
  • SHARP
  • LINEAR
  • CONSTANT
  • RANDOM
Type:
enum

snap_element

Type of element to snap to. in...
  • INCREMENT
  • VERTEX
  • EDGE
  • FACE
  • VOLUME
Type:
enum

snap_target

Which part to snap onto the target. in...
  • CLOSEST
  • CENTER
  • MEDIAN
  • ACTIVE
Type:
enum

uv_selection_mode

UV selection and display mode. in...
  • VERTEX
  • EDGE
  • FACE
  • ISLAND
Type:
enum