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boolean |
auto_normalize Ensure all bone-deforming vertex groups add up to 1.0 while weight painting |
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enum |
autokey_mode Mode of automatic keyframe insertion for Objects and Bones in... |
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boolean |
automerge_editing Automatically merge vertices moved to the same location. |
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boolean |
bone_sketching DOC BROKEN |
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boolean |
enable_auto_key Automatic keyframe insertion for Objects and Bones |
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float in [1e-05, 1] |
etch_adaptive_limit Number of bones in the subdivided stroke. |
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boolean |
etch_autoname DOC BROKEN |
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enum |
etch_convert_mode Method used to convert stroke to bones. |
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float in [1e-05, 100000] |
etch_length_limit Number of bones in the subdivided stroke. |
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string |
etch_number DOC BROKEN (maximum length of 8) |
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boolean |
etch_overdraw DOC BROKEN |
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boolean |
etch_quick DOC BROKEN |
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enum |
etch_roll_mode Method used to adjust the roll of bones when retargeting. |
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string |
etch_side DOC BROKEN (maximum length of 8) |
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int in [1, 10000] |
etch_subdivision_number Number of bones in the subdivided stroke. |
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Object |
etch_template Template armature that will be retargeted to the stroke. |
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ImagePaint (readonly) |
image_paint Image Paint |
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enum |
mesh_selection_mode Mesh selection and display mode. |
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float in [1e-05, 1000] |
normal_size Display size for normals in the 3D view. |
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ParticleEdit (readonly) |
particle_edit Particle Edit |
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enum |
proportional_editing Proportional editing mode. |
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enum |
proportional_editing_falloff Falloff type for proportional editing mode. |
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boolean |
record_with_nla Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking. |
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Sculpt (readonly) |
sculpt Sculpt |
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boolean |
snap Snap during transform. |
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boolean |
snap_align_rotation Align rotation with the snapping target. |
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enum |
snap_element Type of element to snap to. |
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boolean |
snap_peel_object Consider objects as whole when finding volume center. |
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boolean |
snap_project DOC_BROKEN |
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enum |
snap_target Which part to snap onto the target. |
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boolean |
uv_local_view Draw only faces with the currently displayed image assigned. |
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enum |
uv_selection_mode UV selection and display mode. |
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boolean |
uv_sync_selection Keep UV and edit mode mesh selection in sync. |
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float in [0, 1] |
vertex_group_weight Weight to assign in vertex groups. |
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VertexPaint (readonly) |
vertex_paint Vertex Paint |
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VertexPaint (readonly) |
weight_paint Weight Paint |
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autokey_modeMode of automatic keyframe insertion for Objects and Bones in...
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etch_convert_modeMethod used to convert stroke to bones. in...
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etch_roll_modeMethod used to adjust the roll of bones when retargeting. in...
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mesh_selection_modeMesh selection and display mode. in...
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proportional_editingProportional editing mode. in...
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proportional_editing_falloffFalloff type for proportional editing mode. in...
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snap_elementType of element to snap to. in...
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snap_targetWhich part to snap onto the target. in...
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uv_selection_modeUV selection and display mode. in...
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