Parentieren#

Referenz

Modus:

Edit Mode

Menü:

Armature ‣ Parent

Panel:

Properties ‣ Bones ‣ Relations

Tastenkürzel:

Ctrl-P, Alt-P

Du kannst die Beziehung zwischen Knochen sowohl vom 3D Fenster als auch in den Properties bearbeiten (und so die Knochen-Ketten erstellen/verändern). Welche Methode auch immer du bevorzugst - stets geht es um die Entscheidung, ob der fragliche Knochen an einen anderen Knochen parentiert werden soll, und falls ja, ob er auch mit ihm verbunden sein soll.

Zum Parentieren und/oder Knochen-Verbinden kannst du:

In the 3D Viewport, select the bone and then its future parent, and press Ctrl-P (or Armature ‣ Parent ‣ Make Parent…). In the small Make Parent menu that pops up, choose Connected if you want the child to be connected to its parent, else click on Keep Offset. If you have selected more than two bones, they will all be parented to the last selected one. If you only select one already-parented bone, or all selected bones are already parented to the last selected one, your only choice is to connect them, if not already done. If you select only one non-parented bone, you will get the Need selected bone(s) error message…

Bemerkung

With this method, the newly-children bones will not be scaled nor rotated – they will just be moved if you choose to connect them to their parent’s tip.

In the Properties, Bones tab, for each selected bone, you can select its parent in the Parent data ID to the upper right corner of its Relations panel. If you want them to be connected, just enable the checkbox to the right of the list.

Bemerkung

With this method, the tip of the child bone will never be moved – so if Connected is enabled, the child bone will be completely transformed by the operation.

Parenting example.#
../../../../_images/animation_armatures_bones_editing_parenting_start.png

The starting armature, with Bone.005 parented and connected to Bone.004.#

../../../../_images/animation_armatures_bones_editing_parenting_unconnected.png

Bone.005 re-parented to Bone.002, but not connected to it (same result, using either Ctrl-P 2 in 3D Viewport, or the Bones tab settings).#

../../../../_images/animation_armatures_bones_editing_parenting_connected.png

Bone.005 parented and connected to Bone.002, using Ctrl-P 1 in 3D Viewport.#

../../../../_images/animation_armatures_bones_editing_parenting_data-id.png

Bone.005 parented and connected to Bone.002.#

Using the Parent data ID of Bone.005 Relations panel.

To disconnect and/or free bones, you can:

  • In a 3D Viewport, select the desired bones, and press Alt-P (or Armature ‣ Parent ‣ Clear Parent…). In the small Clear Parent menu that pops up, choose Clear Parent to completely free all selected bones, or Disconnect Bone if you just want to break their connections.

  • In the Properties, Bones tab, for each selected bone, you can select no parent in the Parent data ID of its Relations panel, to free it completely. If you just want to disconnect it from its parent, disable the Connected checkbox.

Note that relationships with non-selected children are never modified.

Bone Collections#

Referenz

Modus:

Edit Mode, Pose Mode

Menü:

Armature ‣ Bone Collections, Pose ‣ Bone Collections

Manages the Bone Collections the bone is assigned to.

Move to Collection M

Move bones to a collection.

Assign to Collection Shift-M

Assign all selected bones to a collection, or unassign them, depending on whether the active bone is already assigned or not.


Show All Ctrl-AccentGrave

Unhides any hidden bone collections.

Assign to new Collection

Assigns the selected bones to a new collection named „New Collection“. This collection can be renamed in the Bone Collections panel of the Armature properties.