Holdout¶
![Holdout node.](../../../_images/node-types_ShaderNodeHoldout.webp)
The Holdout shader node is used to create a „hole“ in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
Inputs¶
This node has no inputs.
Eigenschaften¶
This node has no properties.
Outputs¶
- Holdout
Standard shader output.
Beispiele¶
![../../../_images/render_shader-nodes_shader_holdout_example.jpg](../../../_images/render_shader-nodes_shader_holdout_example.jpg)
The checkered area is a region with zero alpha.¶