Menüleiste¶
Menüs¶
Blender Menu¶
- Splash Screen
Öffnet den Splash Screen.
- Über Blender
Opens a menu displaying the following information about Blender:
Version: The Blender version.
Date: Date when Blender was compiled.
Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem.
Branch: Optional branch name.
Windowing Environment: On Linux, this will show either Wayland or X11 depending on the windowing environment that Blender is running on.
Donate: Open Blender’s Development Fund website.
What’s New: Open the latest release notes.
Credits: Open the credits webpage.
License: Open the license webpage.
Blender Store: Open the Blender Store website.
Blender Website: Open main Blender website.
- Install Application Template (Programmvorlage installieren)
Installieren Sie eine neue Programmvorlage.
File-Menü¶
Die Optionen für die Dateiverwaltung sind:
- New (Neu) Ctrl-N
Verwirft die aktuelle Szene und lädt die gewählte Programmvorlage.
- Open (Öffnen) Ctrl-O
Open a blend-file.
- Open Recent (Kürzlich geöffnet) Shift-Ctrl-O
Displays a list of the most recently opened blend-files. Hovering over items will show a preview, and information about the blend-file. Select any of the file names in the list to open that blend-file.
- Clear Recent Files List
Removes items from the recent files list.
- Revert (Zurücksetzen)
Lädt die zuletzt gespeicherte Version der aktuellen Datei.
- Recover (Wiederherstellen)
- Recover Last Session (Letzte Sitzung wiederherstellen)
This will load a blend-file that Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident.
- Recover Auto Save (Autosave wiederherstellen)
Dies öffnet eine beliebige automatisch gespeicherte Datei, um sie wiederherzustellen.
- Save (Speichern) Ctrl-S
Save the current blend-file.
- Save As… (Speichern unter) Shift-Ctrl-S
Opens the File Browser to specify file name and location of save.
- Save Copy… (Kopie speichern)
Saves a copy of the current file.
- Save Incremental Ctrl-Alt-S
Save the current Blender file with a numerically incremented name that does not overwrite any existing files.
- Link… (Verlinken)
Links data from an external blend-file (library) to the current one. The editing of that data is only possible in the external library. Link and Append are used to load in only selected parts from another file. See Linked Libraries.
- Append… (Einbetten)
Appends data from an external blend-file to the current one. The new data is copied from the external file, and completely unlinked from it.
- Data Previews (Datenvorschau)
Werkzeuge zur Verwaltung der Datenblock-Vorschau.
- Import
Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Export
Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- Export All Collections
Invokes all configured exporters for all collection.
- External Data (Externe Daten)
External data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external data.
- Automatically Pack Resources
Pack all currently used external files into the blend-file and automatically pack any files that are added later. Unchecking this option will only stop the automatic packing for new files; it won’t unpack existing ones.
- Pack Resources
Pack all used external files into the blend-file. After running this operator and saving the blend-file, the external files will no longer be used – any changes in them will no longer be reflected in the blend-file, and you are free to move or delete them.
- Unpack Resources
Export previously packed files back to external ones. You can choose whether to reuse existing external files or overwrite them.
- Pack Linked Libraries
Pack data-blocks that are linked from an external blend-file into the current one.
- Unpack Linked Libraries
Export previously packed data-blocks back to external blend-files. Existing blend-files are overwritten.
- Make Paths Relative
Make all paths to external files relative to the current blend-file.
- Make Paths Absolute
Make all paths to external files absolute (= full path from the system’s root).
- Report Missing Files (Fehlende Dateien melden)
Diese Option ist nützlich, wenn es Links zu ungepackten Dateien gibt, die nicht mehr existieren. Ist diese Option aktiviert, erscheint dann eine Warnung in der Kopfleiste des Infoeditors. Falls keine Warnung erscheint, gibt es keine fehlenden, externen Dateien.
- Find Missing Files (Fehlende Dateien suchen)
In case you have broken links in a blend-file, this can help you to fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make Paths Relative.
Bemerkung
Wiederhergestellte Dateien müssen möglicherweise neu geladen werden. Sie können dies Datei für Datei tun oder die blend-Datei speichern und neu öffnen, sodass alle externen Dateien auf einmal geladen werden.
- Clean Up
- Purge Unused Data
Opens a dialog to remove unused data-blocks from both the current blend-file or any Linked Data (cannot be undone). See the Outliner for more information.
- Manage Unused Data
Opens a pop-up window of the Outliner in Unused Data mode which lists data-blocks and other data that are unused and/or will be lost when the file is reloaded. It includes data-blocks which have only a fake user. You can add/remove the Fake User by clicking on cross/tick icon on the right side of the Outliner.
- Defaults
This menu manages the startup file which is used to store the default scene, workspace, and interface displayed when creating a new file.
Anfangs enthält die Datei die von Blender mitgelieferte Startszene. Sie können sie durch Ihre eigene, angepasste Programmumgebung ersetzen.
- Save Startup File (Als Standarddatei speichern)
Speichert die aktuelle blend-Datei als neue Standarddatei.
- Load Factory Settings (Werkseinstellungen laden)
Stellt die ursprüngliche Standarddatei und Standardeinstellungen wieder her.
When an Application Templates is in use the following operators are shown:
- Load Factory Blender Settings
Loads the default settings to the original Blender settings without the changes made from the current application template.
- Load Factory (Application Template Name) Settings
Loads the default settings to the original application template.
Siehe auch
- Quit (Beenden) Ctrl-Q
Closes Blender. The current scene is saved to a file called „quit.blend“ in Blender’s temporary directory (which can be found on the „File Paths“ tab of the Preferences).
Edit-Menü¶
- Undo, Redo, Undo History
Siehe Undo & Redo.
- Adjust Last Operation, Repeat Last, Repeat History
Siehe Undo & Redo.
- Menu Search
Find a menu based on its name.
- Operator Search (Suche Operator)
Execute an operator based on its name (Developer Extras only).
- Rename Active Item (Aktives Objekt umbenennen)
Rename the active object or node; see Rename tool for more information.
- Batch Rename
Renames multiple data types at once; see Batch Rename tool for more information.
- Lock Object Modes (Objektmodi sperren)
Prevents selecting objects that are in a different mode than the current one.
Bemerkung
This option can prevent accidental mode changes, such as when you’re trying to select a bone in Pose Mode to animate it, but instead click a piece of background scenery (which would normally select that piece and switch to Object Mode).
You may want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes.
- Preferences Ctrl-Comma
Open the Preferences window.
Render-Menü¶
- Render Image (Bild rendern) F12
Rendert die aktive Szene beim aktuellen Frame.
- Render Animation (Animation rendern) Ctrl-F12
Rendert die Animation der aktuellen Szene.
Siehe auch
Siehe Animationen rendern für Details.
- Render Audio (Audio rendern)
Mix the scene’s audio to a sound file.
Siehe auch
Siehe Audio rendern für Details.
- View Render (Renderansicht zeigen) F11
Show the Render window. (Press again to switch back to the main Blender window.)
- View Animation (Animation anzeigen) Ctrl-F11
Spielt die gerenderte Animation in einem separaten Player ab.
Siehe auch
Animation player for details.
Preferences for selecting a different animation player than the default one.
- Lock Interface (Oberfläche sperren)
Sperrt die Oberfläche während des Renderns, um dem Renderer mehr Arbeitsspeicher zur Verfügung stellen zu können.
Window-Menü¶
- New Window (Neues Fenster)
Erzeugt ein neues Fenster, indem das aktuelle Fenster kopiert wird.
- New Main Window (Neues Hauptfenster)
Erzeugt ein neues Fenster mit seinem eigenen Workspace (Arbeitsbereich) und Szenenauswahl.
- Toggle Window Fullscreen (Vollbildmodus aktivieren/deaktivieren)
Wechselt zur Vollbilddarstellung des aktuellen Fensters.
- Next Workspace (Nächster Workspace)
Wechselt zum nächsten Workspace (Arbeitsbereich).
- Previous Workspace (Vorheriger Workspace)
Wechselt zum vorherigen Workspace (Arbeitsbereich).
- Show Status Bar (Statusleiste anzeigen)
Blendet die Statusleiste am unteren Rand des Fensters ein/aus.
- Save Screenshot (Bildschirmfoto speichern)
Capture a picture of the current Blender window. A File Browser will open to choose where the screenshot is saved.
- Save Screenshot (Editor)
Capture a picture of the selected Editor. Select the Editor by clicking LMB within its area after running the operator. A File Browser will open to choose where the screenshot is saved.
Help Menu¶
See Help Menu.
Workspaces¶
This set of tabs is used to switch between Workspaces, which are essentially predefined window layouts.
Scenes & Layers (Szenen & Ebenen)¶
These data-block menus are used to select the current Scene and View Layer.