Modificador Rehacer malla
The Remesh modifier is a tool for generating new mesh topology. The output follows the surface curvature of the input, but its topology contains only quads.
Opciones
- Modo
There are three basic modes available in the Remesh modifier. The output topology is almost identical between the three modes, what changes is the smoothing.
- Bloques
There is no smoothing at all.
- Suavizado
Output a smooth surface.
- Definido
Similar to Smooth, but preserves sharp edges and corners.
- Definición
Higher values produce edges more similar to the input, while lower values filter out noise.
- Vóxel
Uses an OpenVDB to generate a new manifold mesh from the current geometry while trying to preserve the mesh’s original volume.
- Adaptabilidad
Reduces the final face count by simplifying geometry where detail is not needed. This introduce triangulation to faces that do not need as much detail.
- Sombreado suave
Outputs faces with Smooth Shading instead of flat shading.
- Profundidad árbol octal
Define la resolución de salida. Valores menores generarán caras de mayor tamaño en relación con las de entrada, valores mayores generarán una salida con mayor densidad.
- Escala
The result can be tweaked further by this, lower values effectively decrease the output resolution.
- Eliminar inconexas
Eliminará de la malla resultante las pequeñas partes inconexas.
Thin parts of the input mesh can become lose, and generate small isolated bits of mesh. This option will remove those.
- Umbral
Use this to control how small a disconnected component must be to be removed.
- Sombreado suave
Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input faces is not preserved.
Nota
The input mesh should have some thickness to it. If the input is completely flat, add a Solidify Modifier above the Remesh one.