Hair BSDF
![El nodo BSDF Pelo.](../../../_images/node-types_ShaderNodeBsdfHair.webp)
Solo Cycles
El sombreador :abbr:`BSDF (Bidirectional scattering distribution function o Función de Distribución de Dispersión Bidireccional)` Pelo es un sombreador usado para reproducir sombreado de Pelo.
Entradas
- Color
Color del pelo.
- Desplazamiento
Controla la forma en que la luz será rotada (desplazamiento angular) para la reflexión/transmisión.
Reflection Offset.
Transmission Offset.
- Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
Roughness when using the Reflection Component.
Roughness when using the Transmission Component.
- Tangente
Input tangent.
Propiedades
- Componente
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
- Reflection:
The light that bounces off the surface of the hair.
- Transmisión:
The light that passes through the hair and exits on the other side.
With Mix node: 0 is full Reflection, 1 is full Transmission.
Salidas
- BSDF
Salida estándar de sombreador.