Mezclar sombreadores

El nodo Mezclar sombreadores.

The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.

Entradas

Sombreador

Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.

Factor

Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.

Propiedades

Este nodo no tiene propiedades.

Salidas

Sombreador

Salida estándar de sombreador.

Ejemplos

../../../_images/render_shader-nodes_shader_mix_example.jpg

A mix of a glossy and a diffuse shader makes a nice ceramic material.