Blender 2.80 Manual
Prise en main
Interface utilisateur
Éditeurs
Scenes & Objects
Modélisation
Introduction
Maillages
Introduction
Toolbar
Structure
Primitives
Selecting
Édition
Introduction
Les bases
Outils de sommet
Edge Tools
Outils de Face
Normals
UV
Transformation
Duplication
Subdivision
Clean up
Divers outils d’édition
Data Transfer
Mesh Options
Propriétés
Mesh Analysis
Courbes
Surfaces
Metaball
Texte
Empties
Modificateurs
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physique
Rendering
Composition
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Utilisation avancée
Résolution de problèmes
Glossaire
À propos de ce manuel
Blender 2.80 Manual
Docs
»
Modélisation
»
Maillages
»
Édition
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Édition
¶
Introduction
Accès aux outils de maillage.
Les bases
Move, Rotate, Scale
Adding Geometry
Deleting & Dissolving
Make Edge/Face
Symmetry
Outils de sommet
Merging
Separating
Vertex Slide
Smooth Vertex
Convex Hull
Make Vertex Parent
Add Hook
Blend From Shape, Propagate Shapes
Edge Tools
New Edge/Face from Vertices
Set Edge Attributes
Edge Slide
Rotate Edge
Edge Split
Bridge Edge Loops
Outils de Face
Fill
Solidify
Intersect
Wireframe
Poke Faces
Triangulate Faces (triangulation des faces)
Triangles to Quads (triangles en quads)
Weld Edges into Faces
Rotate Edges
Rotate & Reverse
Normals
Shading
Tools
UV
Unwrapping
Layout
Layout Workflow
UV Sculpting
Applying Textures
Transformation
Mirror (miroir)
Shrink Fatten
Smooth (lissage)
Noise (bruit)
Push/Pull
Shear
To Sphere
Warp
Bend
Duplication
Duplication
Extrude
Insertion de faces
Spin
Outil Screw
Subdivision
Subdivide (subdivision)
Loop Subdivide
Outil Knife
Bisect
Vertex Connect
Bevel (chanfrein)
Clean up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose Geometry
Degenerate Dissolve
Divers outils d’édition
Sort Elements
Separate
Data Transfer
Data
Data Layout
Mesh Options
X Mirror
Topology Mirror
Further Options
2.80
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