Quadrilateral Node

../../../_images/modeling_geometry-nodes_curve-primitives_quadrilateral_node.png

Quadrilateral Node.

The Quadrilateral node generates a polygon with four points, with different modes.

入力

Width / Bottom Width / Top Width

The X axis size of the shape.

Height(高さ)

The Y axis size of the shape.

Bottom Height / Top Height

The distance between the bottom or top point and the X axis, in Kite mode.

Offset(オフセット)

In Parallelogram mode, the relative X difference between the top and bottom edge. In Trapezoid mode, the amount to move the top edge in the positive X axis.

Point 1 - 4

Input vectors for the Points mode.

Properties(プロパティ)

Mode(モード)
Rectangle(長方形)

Generate a rectangle-shaped curve with a width and a height.

Parallelogram

Generate a rectangle with an offset for the different X values of the top and bottom edges.

Trapezoid

Generate a trapezoid-shaped curve with a height, a width for the top and bottom, and an offset.

Kite

Generate a kite shape with a width, and the top and bottom points distance from the X axis.

Points(ポイント)

Generate a four point cyclic poly spline by inputting the position vectors directly.

出力

Curve(カーブ)

Poly spline generated from the inputs.