Cylinder Node
The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.
入力
- Vertices(頂点)
Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Radius(半径)
Distance of the vertices from the Z axis. If this is zero, the output will be a single line.
- Depth(深度)
Height of the cylinder.
Properties(プロパティ)
- Fill Type(フィルタイプ)
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
- None(なし)
Do not fill the circles.
- N-Gon
Fill the innermost segment of the circles with a single face.
- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
出力
- Mesh(メッシュ)
Standard geometry output.
- Top(上)
A boolean attribute field with a selection of the faces on the top of the cylinder. If the Fill Type property is None, then this will be a selection of the top edges instead. If the Radius is zero, this will be a selection of the top point.
- Side(サイド)
A boolean attribute field with a selection of the faces on the side of the cylinder.
- Bottom(下)
This is the same as the Top selection output, but on the bottom side of the geometry instead.