Volume to Mesh Node
The Volume to Mesh node generates a mesh on the "surface" of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be inside.
入力
- Volume(ボリューム)
Standard geometry input.
- Voxel Amount
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Voxel Size(ボクセルサイズ)
Use a fixed resolution that does not change when the volume changes.
- Threshold(しきい値)
Voxels with a larger value are considered to be inside the mesh. The mesh will be generated on the boundary of inside and outside voxels. This is also called "iso value".
- Adaptivity(適応力)
Reduces the final face count by simplifying geometry where detail is not needed. This is similar to decimating the final to reduce resolution where it is not needed.
Properties(プロパティ)
- Resolution Mode
Mode for how the resolution of the final mesh is controlled.
- Grid(グリッド)
This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.
- Voxel Amount
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Voxel Size(ボクセルサイズ)
Use a fixed resolution that does not change when the volume changes.
注釈
This option applies individually for every grid in the input geometry.
出力
- Mesh(メッシュ)
Standard geometry output.