Volume to Mesh Node

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The Volume to Mesh node.

The Volume to Mesh node generates a mesh on the "surface" of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be inside.

入力

Volume(ボリューム)

Standard geometry input.

Voxel Amount

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

Voxel Size(ボクセルサイズ)

Use a fixed resolution that does not change when the volume changes.

Threshold(しきい値)

Voxels with a larger value are considered to be inside the mesh. The mesh will be generated on the boundary of inside and outside voxels. This is also called "iso value".

Adaptivity(適応力)

Reduces the final face count by simplifying geometry where detail is not needed. This is similar to decimating the final to reduce resolution where it is not needed.

Properties(プロパティ)

Resolution Mode

Mode for how the resolution of the final mesh is controlled.

Grid(グリッド)

This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.

Voxel Amount

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

Voxel Size(ボクセルサイズ)

Use a fixed resolution that does not change when the volume changes.

注釈

This option applies individually for every grid in the input geometry.

出力

Mesh(メッシュ)

Standard geometry output.