Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
입력
Output
Shader
Texture
색깔
Bright/Contrast Node
Gamma Node
Hue Saturation Value Node
Invert Node
Light Falloff Node
Mix Node
RGB Curves Node
Vector
Converter
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
Rendering
»
Shader Nodes
»
색깔
색깔
Bright/Contrast Node
Gamma Node
Hue Saturation Value Node
Invert Node
Light Falloff Node
Mix Node
RGB Curves Node
3.0
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