Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
입력
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
Output
Shader
Texture
색깔
Vector
Converter
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
»
Rendering
»
Shader Nodes
»
입력
입력
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
3.0
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