Triangular

The Triangulate modifier converts all faces in a mesh (quads and polygons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.

../../../_images/modeling_modifiers_generate_triangulate_before.png

Mesh before Triangulate modifier.

../../../_images/modeling_modifiers_generate_triangulate_after.png

Mesh after Triangulate modifier.

Opções

../../../_images/modeling_modifiers_generate_triangulate_panel.png

The Triangulate modifier.

Método para converter quadriláteros
Embelezar
Divide os quadriláteros em triângulos bonitos, método mais lento.
Fixo
Split the quads on their 1st and 3rd vertices.
Alternativo fixo
Split the quads on their 2nd and 4th vertices.
Diagonal mais curta
Split the quads based on the diagonal distance between their vertices.
N-gon Method
Embelezar
Arrange the new triangles nicely, slower method.
Clip
Split the polygons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
Keep Normals
When using custom normals, try to preserve the same shading as before triangulation.
Minimum Vertices
Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of quads and only triangulate N-gons.