Attribute Vector Math

Modify an attribute with a math operation.

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The Attribute Vector Math Node.

Inputs

Geometria

Entrada padrão de geometria.

A, B, C

The inputs to the math operations. Depending on the operation one, two, or all three of the inputs will be used. The attribute types are all vectors of three values, except for the Scale operation, where the second input uses a float type.

Result

The name of the attribute where the computed result it stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.

Properties

Operação

The math function to perform.

Adicionar

The sum of A and B.

Subtract

The difference between A and B.

Multiplicar

The entrywise product of A and B. \((A.x * B.x, A.y * B.y, A.z * B.z)\)

Divide

The entrywise division of A by B. Division by zero results in zero. \((A.x / B.x, A.y / B.y, A.z / B.z)\)

Cross Product

The cross product of A and B.

Project

A projeção de A em B.

Reflect

A reflexão de A em torno da normal B. B não precisa ser normalizado.

Refract

For a given incident vector A, surface normal B and ratio of indices of refraction (IOR) refract outputs the refraction vector R.

Faceforward

Orienta um vetor A para apontar para longe da superfície B como definido por sua normal C. Computa \((dot(B, C) < 0) ? A : -A\).

Dot Product

The dot product of A and B.

Distância

A distância entre A e B.

Length

The length of A.

Scale

The result of multiplying A by the scalar input Scale.

Normalizar

The result of normalizing A.

Envolver

Wrap.

Snap

O resultado de arredondar A para o maior inteiro múltiplo de B menor ou igual a A.

Floor

The entrywise floor of A.

Ceil

The entrywise ceiling of A.

Modulo

O módulo elemento-sábio de A por B.

Fraction

The fractional part of A.

Absolute

O valor elemento-sábio absoluto de A.

Mínimo

The entrywise minimum from A and B.

Máximo

The entrywise maximum from A and B.

Senoide

O Sine elemento-sábio de A.

Cossenoide

O Cosine elemento-sábio de A.

Tangente

A Tangente elemento-sábio de A.

Nota

Attributes are converted implicitly to the input data type.

A, B, C
Attribute

A text field to input an attribute name.

Vector

The input is a vector of three float numbers.

Saída

Geometria

Saída padrão de geometria.

Exemplo

Here are nodes to move points along the normals of a mesh or points from the Point Distribute node. First the normal attribute is moved to the Point domain. Then it is normalized, the length is changed, and it is added to the position. The Factor input could instead be an attribute to vary the displacement per point.

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