Object Modes

../../_images/editors_3dview_modes_menu.png

O menu de seleção Mode.

Modes are an object-oriented feature, which means that the available modes vary depending on the selected active object’s type – most of them only enable the default Object Mode (like cameras, lights, etc.).

Each mode is designed to edit an aspect of the selected object. See Tab. Os modos do Blender below for details.

You set the current mode in the Mode selector of 3D Viewport header (see Fig. O menu de seleção Mode.).

Os modes podem afetar muitas coisas no Blender:

  • They can modify the panels and/or controls available in some Properties tabs.

  • They can modify the behavior of the whole editor, like e.g. the UV Editor and 3D Viewport.

  • They can modify the available header tools (menus and/or menu entries, as well as other controls…). For example, in the 3D Viewport, the Object menu in Object Mode changes to a Mesh menu in Edit Mode (with an active mesh object!), and a Paint menu in Vertex Paint Mode…

  • They can modify the available shortcuts.

Lista de Object Mode

Os modos do Blender

Ícone

Nome

Detalhes

../../_images/editors_3dview_modes_icons-object-mode.png

Object Mode

The default mode, available for all object types, as it is dedicated to Object data-block editing (e.g. position, rotation, size).

../../_images/editors_3dview_modes_icons-edit-mode.png

Edit Mode

A mode available for all renderable object types, as it is dedicated to their «shape» Object Data data-block editing (e.g. vertices/edges/faces for meshes, control points for curves/surfaces, strokes/points for Grease Pencil, etc.).

../../_images/editors_3dview_modes_icons-sculpt-mode.png

Sculpt Mode

A mesh-only mode, that enables Blender’s mesh 3D-sculpting tool.

../../_images/editors_3dview_modes_icons-vertex-paint.png

Vertex Paint Mode

A mesh-only mode, that allows you to set your mesh’s vertices colors (i.e. to «paint» them).

../../_images/editors_3dview_modes_icons-weight-paint.png

Weight Paint Mode

Um modo somente para malhas, dedicado a pintura e definição dos pesos de influência dos vértices.

../../_images/editors_3dview_modes_icons-texture-paint.png

Texture Paint Mode

A mesh-only mode, that allows you to paint your mesh’s texture directly on the model, in the 3D Viewport.

../../_images/editors_3dview_modes_icons-particle-edit.png

Particle Edit Mode

A mesh-only mode, dedicated to particle systems, useful with editable systems (hair).

../../_images/editors_3dview_modes_icons-pose-mode.png

Pose Mode

An armature only mode, dedicated to armature posing.

../../_images/editors_3dview_modes_icons-grease-pencil.png

Draw Mode

A Grease Pencil only mode, dedicated to create Grease Pencil strokes.

Nota

The cursor becomes a brush in Paint and Sculpt Modes.

Não entraremos em mais detalhes sobre os usos dos Modes aqui, pois eles são tratados em suas próprias seções.

Dica

Se você estiver lendo este manual e algum botão ou opção de menu estiver referenciado que não aparece em sua tela, pode ser que você não esteja no modo adequado para que essa opção seja válida.

Edição de Multi-Object

Edit and Pose Modes support editing of multiple objects at once.

This is convenient if you want to perform the same edits on multiple objects or want to animate multiple characters at once.

  • To use edit multiple objects at once, simply select multiple objects and enter the mode.

  • The Outliner can also be used to add/remove objects while you are in a mode, by setting or clearing the mode from the context menu, or Ctrl-LMB clicking on the objects data icon.

  • Only the active object will be used to display properties such as shape keys, UV layers, etc.

  • Selecting any element from an object will set this as the active object.

  • There are limits to the kinds of operations that can run on multiple objects.

    You can’t for example create an edge that has vertices from different objects.

Transferring Objects

Reference

Mode

Todos Modos

Atalho

Alt-Q

Adds the object under the mouse to the current mode and removes the Active object. Use this operator to quickly switch between multiple objects without having to first go to Object Mode. When accessed from a menu, an Eyedropper is used to select the object to add to current mode.