Instancing

Примечание

Geometry nodes provides a more flexible way to instance objects, with the Узел Instance on Points.

Vertices (вершины)

This creates an instance of all children of this object on each vertex (for mesh objects only).

Faces (грани)

This creates an instance of all children of this object on each face (for mesh objects only).

Collection

This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Proxy.