Reconstruction

Scene orientation tools can be used for orienting object to bundles.

Установить ориджин (set origin)

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Set Origin

Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

Set Floor

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Set Floor

Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

Set Wall

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Set Wall

Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

Set X/Y Axis

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Set X/Y Axis

Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

Set Scale

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Set Scale

Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

Apply Solution Scale

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ Apply Solution Scale

Similar to Set Scale, but actually modifies the tracking data.

3D Markers to Mesh

Ссылка

Режим

Tracking (Отслеживание)

Меню

Reconstruction ‣ 3D Markers to Mesh

Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.