Úvod

3D záber sa používa na interakciu s 3D scénou na rôzne účely, napríklad na modelovanie, animáciu, maľovanie textúr atď.

Oblasť záhlavia

../../_images/editors_3dview_introduction_3d-view-header-object-mode.png

Záhlavie režimu objektu.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Režim a ponuky

Režim

The 3D Viewport has several modes used for editing different kinds of data.

Pohľad

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Vybrať

Obsahuje nástroje pre výber objektov.

Pridať (pripočítať)

Gives a list of different objects types that can be added to a scene.

Objekt

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Ovládacie prvky transformácie

Transform Orientations

Use to select and modify the active Transform Orientations.

Otočný bod

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Prichytenie

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Zobrazenie a tieňovanie

Viditeľnosť typu objektu

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Manipulačné prvky záberu

Change the way how gizmos are displayed in the 3D Viewport.

Prekrytia záberu

Change the way how overlays are displayed in the 3D Viewport.

Röntgen

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Tieňovanie záberu

Mení tieňovanie v 3D zábere.

Oblasť panela nástrojov

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

Pozrite si Nástroje pre ďalšie informácie.