Úvod¶
3D záber sa používa na interakciu s 3D scénou na rôzne účely, napríklad na modelovanie, animáciu, maľovanie textúr atď.
Oblasť záhlavia¶
Záhlavie režimu objektu.¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Ovládacie prvky transformácie¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Otočný bod
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Prichytenie
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Zobrazenie a tieňovanie¶
- Viditeľnosť typu objektu
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Manipulačné prvky záberu
Change the way how gizmos are displayed in the 3D Viewport.
- Prekrytia záberu
Change the way how overlays are displayed in the 3D Viewport.
- Röntgen
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Tieňovanie záberu
Mení tieňovanie v 3D zábere.
Oblasť panela nástrojov¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Pozrite si Nástroje pre ďalšie informácie.
Oblasť bočného panela¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.