Editor tieňovača

The Shader Editor is used to edit materials which are used for rendering. Materials used by Cycles and Eevee are defined using a node tree. Therefore, the main window of the Shader editor is a node editor.

../_images/editors_shader-editor_main.png

Editor tieňovača s predvoleným stromom uzlov materiálu.

Zoznam všetkých uzlov tieňovača je k dostupný v sekcii Prekreslenie.