Objemovosť

Eevee simulates volumetric scattering by evaluating all volume objects inside the view frustum.

To achieve this, Eevee uses several 3D textures which have a high video memory usage. The texture dimensions can be tweaked using the Tile Size and Samples parameters.

Object volumes have some limitations.

Referencia

Panel:

Properties ‣ Render ‣ Volumetrics

Začiatok

Vzdialenosť začiatku objemového efektu.

Koniec

Vzdialenosť konca objemového efektu.

Veľkosť dlaždice

Controls the quality of the volumetric effects. Lower size increases video memory usage and quality. This is the size in pixels of a volumetric cell.

Snímky

Number of samples to compute volumetric effects. Higher count increases video memory usage and quality. These samples are distributed along the view depth (view Z axis).

Distribúcia

Blend between linear and exponential sample distribution. Higher values puts more samples near the camera.

Volumetric Lighting

Let the volume scattering scatter light in the scene. Unnecessary if no Volume Scatter is present in the scene.

Light Clamping

Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping.

Objemové tiene

Približná absorpcia svetla okolitých objemových objektov. Tým sa objemy stávajú pre svetlo nepriehľadnými. Ide o výpočtovo veľmi náročnú možnosť, ktorá má svoje limitácie.

Snímky

Number of samples to compute volumetric shadowing.

Viď aj

Limitácie.