-- Attribute Node

../../../_images/render_shader-nodes_input_attribute_node.png

Attribute Node.

The Attribute node allows you to retrieve attributes attached to an object or mesh.

Đầu Vào -- Inputs

Nút này không có đầu vào.

Tính Chất -- Properties

Tên -- Name

Name of the attribute. Most attributes are more easily available through the various input nodes, except for these:

-- Vertex Color Layers

These can be retrieved this by their names.

Tỷ Trọng -- Density

Gives a scalar defining the density of any smoke inside the Fluid Domain.

Màu Sắc -- Color

Gives the color of the smoke inside the Fluid Domain. The color and vector outputs are the same. The Factor output is an average of the channels.

Nhiệt Độ -- Temperature

Gives a scalar defining the temperature of the volume. Values in the range 0 - 1 map to 0 - 1000 kelvin. This may be used to render physically-based fire with the Blackbody or Principled Volume shaders. All three outputs are the same.

Lửa -- Flame

Gives a scalar defining the density of any fire inside the Fluid Domain. All three outputs are the same.

-- Ocean Foam

Gives a scalar defining where foam might appear when using an Ocean Modifier. This depends on the name you give this property.

Xem thêm

For a full list of options see This Thread on the Blender Stack Exchange.

Đầu Ra -- Outputs

Màu Sắc -- Color

RGB color interpolated from the attribute.

Vectơ -- Vector

XYZ vector interpolated from the attribute.

Hệ Số -- Factor

Scalar value interpolated from the attribute.