-- Attribute Node¶
Attribute Node.¶
The Attribute node allows you to retrieve attributes attached to an object or mesh.
Đầu Vào -- Inputs¶
Nút này không có đầu vào.
Tính Chất -- Properties¶
- Tên -- Name
Name of the attribute. Most attributes are more easily available through the various input nodes, except for these:
- -- Vertex Color Layers
These can be retrieved this by their names.
- Tỷ Trọng -- Density
Gives a scalar defining the density of any smoke inside the Fluid Domain.
- Màu Sắc -- Color
Gives the color of the smoke inside the Fluid Domain. The color and vector outputs are the same. The Factor output is an average of the channels.
- Nhiệt Độ -- Temperature
Gives a scalar defining the temperature of the volume. Values in the range 0 - 1 map to 0 - 1000 kelvin. This may be used to render physically-based fire with the Blackbody or Principled Volume shaders. All three outputs are the same.
- Lửa -- Flame
Gives a scalar defining the density of any fire inside the Fluid Domain. All three outputs are the same.
- -- Ocean Foam
Gives a scalar defining where foam might appear when using an Ocean Modifier. This depends on the name you give this property.
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For a full list of options see This Thread on the Blender Stack Exchange.
Đầu Ra -- Outputs¶
- Màu Sắc -- Color
RGB color interpolated from the attribute.
- Vectơ -- Vector
XYZ vector interpolated from the attribute.
- Hệ Số -- Factor
Scalar value interpolated from the attribute.