Thêm vào Giữa các Khớp

Tham Chiếu

Chế Độ

Chế Độ Biên Soạn

Trình Đơn

Armature ‣ Fill Between Joints

Tổ Hợp Phím Tắt

F

The main use of this tool is to create one bone between two selected joints by pressing F, similar to how in mesh editing you can "create edges/faces".

If you have one root and one tip selected, the new bone:

  • Will have the root placed on the selected tip.

  • Will have the tip placed on the selected root.

  • Will be parented and connected to the bone owning the selected tip.

Nối ngọn và gốc với nhau.
../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-1.png

Active tip on the left.

../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-2.png

Active tip on the right.

If you have two tips selected, the new bone:

  • Will have the root placed on the selected tip closest to the 3D cursor.

  • Will have the tip placed on the other selected tip.

  • Will be parented and connected to the bone owning the tip used as the new bone's root.

Nối các ngọn với nhau.
../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-3.png

con trỏ 3D ở bên trái/để lại/giữ nguyên/rời bỏ/từ rã/thoát khỏi/nhánh lá cây.

../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-4.png

3D cursor on the right.

If you have two roots selected, you will face a small problem due to the event system in Blender not updating the interface in real-time.

When clicking F, similar to the previous case, you will see a new bone:

  • With the root placed on the selected root closest to the 3D cursor.

  • With the tip placed on the other selected root.

  • Parented and connected to the bone owning the root used as the new bone's root.

If you try to move the new bone, Blender will update the interface and you will see that the new bone's root moves to the tip of the parent bone.

Nối các gốc với nhau.
../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-5.png

Before UI update (3D cursor on the left).

../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-6.png

After UI update, correct visualization.

Clicking F with only one bone joint selected will create a bone from the selected joint to the 3D cursor position, and it will not parent it to any bone in the armature.

Nối với một khớp xương được chọn.
../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-7.png

Fill with only one tip selected.

../../../../_images/animation_armatures_bones_editing_fill-between-joints_example-8.png

Fill with only one root selected.

You will get an error when:

  • Trying to fill two joints of the same bone.

  • Trying to fill more than two bone joints.