Hiển thị của Cổng Nhìn
The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.
Vật Thể
The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.
Tham Chiếu
- Bảng
- Ngả/Bóng Tối
When the Shadow in the Tùy Chọn is enabled this object will cast a shadow.
- Ở Đằng Trước
When checked the object will be rendered in front of the other objects in the scene.
- Màu Sắc
The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.
Nguyên Vật Liệu
The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.
Tham Chiếu
- Bảng
- Màu Sắc
The color when rendering the material. The alpha channel can be used to render the object transparent.
- Kim Loại
Changes the amount of specular lighting. This is only available when Specular Lighting in the Tùy Chọn is enabled.
- Độ Ráp/Độ Nhám/Ráp/Rối
Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Tùy Chọn is enabled.
Thế Giới
The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.
Tham Chiếu
- Bảng
- Màu Sắc
The color of the world background. This color will be rendered in the background of the scene.