Nút Thể Tích sang Khung Lưới (Volume to Mesh Node)

The Volume to Mesh node.

The Volume to Mesh node generates a mesh on the "surface" of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be inside.

Đầu Vào (Inputs)

Âm Lượng (Volume)

Standard geometry input.

Số Lượng Thể Tích Tử (Voxel Amount)

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

Kích Thước Thể Tích Tử (Voxel Size)

Use a fixed resolution that does not change when the volume changes.

Ngưỡng (Threshold)

Voxels with a larger value are considered to be inside the mesh. The mesh will be generated on the boundary of inside and outside voxels. This is also called "iso value".

Tùy Ứng (Adaptivity)

Reduces the final face count by simplifying geometry where detail is not needed. This is similar to decimating the final to reduce resolution where it is not needed.

Tính Chất (Properties)

Chế Độ Phân Giải (Resolution Mode)

Mode for how the resolution of the final mesh is controlled.

Lưới Đồ Thị (Grid)

This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.

Số Lượng Thể Tích Tử (Voxel Amount)

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

Kích Thước Thể Tích Tử (Voxel Size)

Use a fixed resolution that does not change when the volume changes.

Ghi chú

This option applies individually for every grid in the input geometry.

Đầu Ra (Outputs)

Mesh (Khung Lưới)

Standard geometry output.