rB15186f4259a2e0611a64a3aed8db8858e8ca081f.. _bpy.types.ShaderNodeObjectInfo:

Nút Thông Tin vật thể (Object Info Node)

Object Info Node.

The Object Info node gives information about the object instance. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. For example a Noise texture can give random colors or a Color Ramp can give a range of colors to be randomly picked from.

Đầu Vào (Inputs)

Nút này không có đầu vào.

Tính Chất (Properties)

Nút này không có Tính Chất nào cả.

Đầu Ra (Outputs)

Vị Trí (Location)

Vị trí của cùng đầu xương.

Màu Sắc (Color)

Object color, same as Color in the Properties ‣ Object Properties ‣ Viewport Display.

Alpha

The Alpha Channel component of the object's viewport display color (see the Color output for more details).

Chỉ Số Vật Thể (Object Index)

Object pass index, same as Pass Index in the Properties ‣ Object Properties ‣ Relations.

Chỉ Số Nguyên Vật Liệu (Material Index)

Material pass index, same as Pass Index in the Properties ‣ Material ‣ Settings.

Ngẫu Nhiên (Random)

Random number unique to a single object instance.

Ghi chú

Note that this node only works for material shading nodes; it does nothing for light and world shading nodes.

Ví Dụ (Example)

../../../_images/render_shader-nodes_input_object-info_example.png
../../../_images/render_cycles_render-settings_motion-blur_example-cubes.jpg

Example blend-file.