Các Công Cụ Sơn Chất Liệu (Texture Paint Tools)
- Vẽ (Draw)
The normal brush, paints a swath of color.
- Làm Mềm Mại (Soften)
Uses a "blur effect" to soften or sharpen the image.
- Chiều Hướng (Direction)
- Làm Mềm Mại (Soften)
Is used to paint a blur effect.
- Bán Kính Hạt Nhân [duy 2D] (Kernel Radius [2D only])
Blur radius in pixels.
- Làm Sắc Nét (Sharpen)
The Sharpen tool enhances the contrast of the image as you paint over it.
- Giới Hạn Tăng Độ Sắc Nét (Sharp Threshold)
The Threshold will only apply sharpening to only those pixels that differ more than the threshold value from their surrounding pixels.
- Bán Kính Hạt Nhân [duy 2D] (Kernel Radius [2D only])
The kernel size controls how big an area the tool searches over is while calculating that difference.
- Chế Độ Nhòe Mờ (Blur Mode)
The blur kernel type controls how neighboring pixels are weighted when calculating the blur effect.
- Gauss (Gaussian)
Gaussian will sample the pixels near the center of the brush most.
- Hình Hộp (Box)
Box samples all surrounding pixels equally.
- Bôi Nhòe (Smear)
When you click, takes the colors under the cursor, and blends them in the direction you move the mouse. Similar to the "smudge" tool of Gimp.
- Rập Khuôn (Clone)
Copies the colors from the specified image (or location of the same image) to the active image.
In 3D projective painting the clone cursor can be set with Ctrl-LMB. In 2D painting the clone can be moved dragging it with RMB.
- Rập Khuôn từ Khe Sơn [duy phóng chiếu 3D mà thôi] (Clone from Paint Slot [3D projective only])
Use another image as clone source, instead of using the 3D cursor position as the source in the same image.
- Khe Nguồn Rập Khuôn (Source Clone Slot)
This allows you to select an image as a clone source.
- Hình Ảnh [duy 2D] (Image [2D only])
Hình Ảnh thành Mặt Phẳng.
- Alpha [Duy 2D] (Alpha [2D only])
Opacity of the clone image display.
- Phủ/Tô Kín (Fill)
It can be used to fill large areas of the image with the brush color. The tool fills adjacent pixels that have a color value similar to the pixel you clicked on.
- Giới Hạn Tô Phủ [duy 2D] (Fill Threshold [2D only])
Determines how much the color must be similar to the color of pixel you click to be filled. A low Threshold only fills very similar in color pixels. A higher Threshold fills pixels within a broader range of color.
The Gradient type of the Color Picker allows the use of a gradient to fill the image.
To apply the gradient with the Fill brush click LMB and drag to define the gradient line, or radius if a radial gradient is used (depending on the Gradient Fill Mode).
- Chế Độ Tô Dốc Màu (Gradient Fill Mode)
Linear, Radial
Ghi chú
Viết Đè
For projective texturing it will bypass some options for projective painting to paint the model. This means that occluded, backfacing and normal culled faces will always get filled, regardless of whether the options are activated in the External panel.
- Mask (Màn Chắn)
The mask feature maps an image to the mesh and uses the image intensity to mask out certain parts of the mesh out during painting. The mask options can be found in the Mask panel. It's only available for 3D projective painting.
- Giá Trị Màn Chắn (Mask Value)
Mask weight, a value of zero means not masked, while one is completely masked.
Mẹo
Use the face selection mask to isolate faces. See Face Selection Masking for details.