属性映射范围
Warning
This node is considered legacy and will be removed in Blender 4.0.
Please use the 映射范围节点 instead.
The Map Range node remaps an attribute's value from a range to a target range.
输入
- 几何数据(Geometry)
Standard geometry input
- 属性
The input attribute whose value is to be remapped.
- 结果
Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute with the same data type as the Attribute is used. If it does exist, the values of the existing attribute are overridden.
- 从最小值
重映射前数值范围下界。
- 从最大值
重映射前数值范围上界。
- 到最小值
目标范围的下界。
- 到最大值
目标范围上界。
- 步数(阶梯)
The number of values allowed between To Min and To Max when using Stepped Linear interpolation. A higher value will give a smoother interpolation while lower values will progressively quantize the input.
- 钳制
启用后,输出将被钳制到目标范围。
属性
- 属性
The name of the attribute to map with the value.
- 数据类型
This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.
- 插值类型
The mathematical method used to transition between gaps in the numerical inputs.
- 线性
Linear interpolation between From Min and From Max values.
- 阶梯线性
Stepped linear interpolation between From Min and From Max values.
- 平滑步骤
Smooth Hermite edge interpolation between From Min and From Max values.
- 更平滑步骤
Smoother Hermite edge interpolation between From Min and From Max values.
输出
- 几何数据(Geometry)
Standard geometry output.