添加棱角球

参考

模式

物体模式和编辑模式

工具

工具栏 ‣ 添加棱角球

交互式添加 棱角球网格物体

用法

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Shift

Toggles the Aspect setting that is not the default.

工具设置

深度

The initial depth used when placing the cursor.

曲面

Start placing on the surface, using the 3D cursor as a fallback.

游标平面

Start placement using a point projected onto the orientation axis at the 3D cursor position.

游标视图

Start placement using a point projected onto the view plane at the 3D cursor position.

坐标系

The alignment of the cursor when placing objects; defines the orientation of the base.

曲面

Align the object using the surface orientation, using the 变换方向 as a fallback.

默认

Align the object using the default 变换方向.

吸附至

吸附 时要使用的目标。

几何数据

对齐所有类型的几何形状(顶点、边缘和面)。

默认

Snap to the snap target defined in the global 吸附 controls.

平面轴

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

自动定轴

Select the closest axis when placing objects (surface overrides).

基础(基数)

原点

The initial position of the base.

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

中心

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

宽高比

The initial setting for the aspect of the object's base.

自由

Draws the length and width of the base using an unconstrained aspect.

固定

Draws the length and width of the base using a 1:1 aspect.

高度

原点

The initial position of the height.

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

中心

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

宽高比

The initial setting for the aspect of the object's height.

自由

Draws the length and width of the height using an unconstrained aspect.

固定

Draws the length and width of the height using a 1:1 aspect.

细分

How many vertices are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four triangles.

Note

对棱角球的细分会让顶点数剧增,即使仅进行几次迭代(10 次细分创建 5,242,880 个三角形面)。添加如此密集的网格可能导致程序崩溃。